Introducing Guerrilla fight and some tips for it.

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Introducing Guerrilla fight and some tips for it.

Post by PowerPack on Fri Aug 08, 2014 7:11 am

Introducing Guerrilla fights and sharing some tips about it.

1. Equipment

There are four types of weapons available: pistols, shotguns, assault rifles and snipers. They can be bought with currency. Those are the basic weapons, but there are “super items” as well – “Type X Sniper Rifle” and “Type X Frag Grenade”, they cost more and can only be bought with gold, 0.11 gold a piece (roughly 33 cc). Weapons don’t have durability, but they must be replaced when you’re out of ammo and clips (magazines). To achive maximum efficiency you should use weapons from a specific distance (e.g. snipers are best used from 700m).

Armor items consist of a pair of boots, a helm an armor. All of them have durability showing the number of fights they can be used in. Wearing them will slow you down and reduce your agility (you’ll be able to move to a lesser distance), but you’ll be able to take more damage.

Th equipment for The Guerrilla Fights can’t be manufactured, it can only be bought from the inventory page or received as a reward for winning a fight. When you buy an item it is placed in inventory. You can either click and drag item to the left in order to use it in the next fight, or you can throw it away by clicking thrash can.
Also some equipment can/could be obtained from powerspins :

Now, every weapon or armor has attributes directly influencing player attributes:
*armor – amount of damage you can receive before starting to lose energy
*accuracy – higher accuracy means better chance to hit your opponent
*agility – determines distance you can move in one turn. The default value is 200m.

At the beginning of each battle your Strenght and Rang are weighted against that of your opponent’s to determine Bonus Damage.
- 0 Bonus Damage: Win/loss ratio is less than 1
- 1 Bonus Damage: Win/loss ratio is between 1-1.99
- 2 Bonus Damage: Win/loss ratio is 2 or more

2. Choosing a weapon:

You can take basic weapon – Weapon 1. You can also take three backup weapons. After buying a weapon you can drag it from inventory to a weapon slot. These are weapons and their attributes:

Weapon 1

It’s the first weapon to appear in the fight. It decides the first move you’ll take. You are placed at some distance from your opponent, so the choice of weapon is very important. E.g. distance between you and your opponent is 500m and you have a gun. You have a very little chance to hit your target. If the distance is 50m and you have a sniper rifle, you will have little chance to hit too. Each turn there is a chance to deal critical damage to your opponent

The hit chances have been tweaked in the following fashion:
- The minimum hit chance is now 8% (can be decreased by dodging)
- The maximum hit chance is now 90%

Weapon 2

This is a grenade. There are two types:

The grenade always has 100% chance to hit, but deals no critical damage.
NB: When using your grenade watch out for the player moves. When hit by 10 damage grenade while moving opponent takes only 3 damage. This can be used to take less damage yourself if you think opponent is going to use grenade. I suggest you count the shots and use grenade when opponent has shots left (hes constantly shooting at you etc) to have a dodge chance and full damage from grenade.
I would advise to have atleast 3 different range weapons with you all the time.


E.g. helmet reduces your agility by 3, but increases your armor by 4, and it lasts for 3 turns.

3. Joining a Fight

You need to defeat five players on the battlefield to be able to join a Guerrilla Fight. You have to click the button on the right bottom of the screen to begin scan for an opponent. You will fight against an enemy player with the closest attributes to yours, if there is at least one available. If there are no enemy players looking to join a Guerrilla Fight, you will have to wait until someone does. If an opponent for you isn’t found in a time, you have to defeat another opponent in order for The Guerilla Fight button to appear again. If one side involved in the battle has more than 1400 Domination Points the fight will not start (because there may not be enough time to finish it).

The Guerrilla Fight is only available in direct battles, not in the Resistance Wars.
You need 100 health to enter the fight. At the beginning of the fight both you and your opponent will have 100 health. You can’t use energy bars, and you can’t replenish energy.

You can’t increase your health, but you can increase your armor points. If you are fully equipped, you have 100 health points + 8 for armor + 4 for helmet and +4 for boots, and that’s 116 in total.

Before a fight starts, there will be pre-fight screen showing a head to head comparison of the two opponents. The “Bonus Damage” is an indicator of each player’s strength in relation to the opponent (if there is an even match, both players will have similar Bonus Damage). Both players enter the fight with maximum 100 Energy. The Energy that is about to be used in the Guerrilla Fight is now removed from the total Energy.

4. The Fight

The combat is divided in rounds; players can perform one action/round. The basic actions are listed below:

FIRE - shoot with the equipped weapon
MOVE - get closer or farther away from your opponent
DODGE - lowers the opponent’s hit chance. If a grenade is present it will be used.
RELOAD - when you run out of ammo the FIRE button will turn into RELOAD
Change weapon- opens the weapon list

In the top left corner you can see the last 4 rounds. Each turn lasts 16 seconds, and since there are 20 turns, fight lasts about five and a half minutes max, but depending on the time needed for players to choose their next move, it can be much shorter.

5. Fight Results

The player who loses all his Energy first is defeated. In case of a draw the player who dealt more damage wins. The Energy that is not lost in the Guerrilla Fight is returned to the total Energy. The winner will add substantially more damage than the defeated player. The damage added to the influence bar is cumulated with the damage dealt prior to the Guerrilla Fight. It also counts for achievements like Battle Hero, Campaign Hero or True Patriot. Players will receive Rank Points according to the amount of damage added to the influence bar. The winning player also receives one item as a reward.
The damage resulted from a Guerrilla Fight is now done in the following fashion:

- Victorious players deal:
100% of the maximum damage they would inflict with 100 Energy by using a Q7 weapon
100% of the maximum damage they would inflict (using a Q7 weapon) with the Energy the opponent lost in that Guerrilla Fight (max. 100 Energy, armor is not counted)

- Defeated players deal:
100% of the maximum influence they would inflict with the Energy they lost (max. 100, armor is not counted)
50% of the maximum damage they would inflict with the Energy the opponent lost in that Guerrilla Fight (max. 100, armor is not counted)

For example:
A victorious player deals 100 damage per hit with Q7. 100 Energy gives him 1,000 damage. The opponent lost 73 health during the Guerrilla Fight (out of max 100). The damage done in the battle will be 1,000 + 730 = 1,730.
- A player receives, no matter if victorious or not, a 10% damage bonus if they manage to kill their opponent in the Guerrilla Fight.

6. To be successful.
First you need to equip yourself to get most out of the armor and weapons. Since most fighters use full armor ( helmet armor and boots) the 10 damage grenade and sniper rifle can be useful aswell. Every time you decide to guerrilla check that you have all equipment on you before you join the fight.

Next thing the fight itself is like a poker game. You have to try to read the opponent. Let’s say he/she is shooting from Assault rifle with 5 ammo in clip he/she has made 4 shots in a row so there will be 5th i guess this is good time to use grenade because it gives you chance to dodge(Dodging deducts the hit chance by one third. Ex: if your hit chance is 75% and the opponent dodges, your final hit chance will be 50%.) the hit and chance to get off full grenade damage.

Or if you see your opponent switching to sniper rifle while being 400 meters from you. Then he probably wants to move away from you on next round. Good time to step closer or change the weapon yourself so you will not loose any damage. Let the opponent make the moves (distance changes) so you can change weapon while he moves etc. Or get one more shot off before changing weapon. Every round counts.

Actual hit chance is calculated after your opponent moves or dodges, while the percentage displayed before shooting does not take these variables into account (since there is no way to know what your opponent will do). This can make you miss some shots. Again see if he changed weapon and change yours too or move closer/further etc.

Of course there is a luck factor in it. You can miss even if you have 90% hit chance.
Last but not least never give up since the more damage you do the more influence you get even if you lose the battle. And you never know maybe enemy will miss 2 times a row and you will be able to win altough it seemed impossible at some point 

Happy hunting !


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Re: Introducing Guerrilla fight and some tips for it.

Post by WookyJack on Fri Aug 08, 2014 7:19 am

Great job, sent you some donation for your great article!

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