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Alliances in eRepublik

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Alliances in eRepublik Empty Alliances in eRepublik

Post by crashthompson Mon Jul 22, 2013 11:37 am

Good shit?
To start off with, this is an article for the SHIELD War College to educate players about alliances in eRep. This is not a political article, a judgement on any alliance, an endorsement, or a critique. This is simply an article to explain how alliances work in eRep in order to enlighten players not as involved in the international stage. Currently, alliances do not have many mechanics in-game. The most we are able to do is invite countries to an alliance, vote on leaving alliances, and changing in-game alliance leadership. Most of the power in alliances lies in off-game organization and structure.

Alliance Expectations
Countries join alliances in order to gain a greater standing with certain countries (those involved in an alliance) and a desire to elevate themselves due to membership in the alliance. There is an expectation that countries involved in the alliance will have a greater responsibility to help your country and that your country will do more to help theirs. Relationships with countries inside alliances are supposed to be closer, such as sharing MPPs, coordinating military plans, and possibly coordinating foreign policy and relationships with countries outside the alliance or in other alliances. Many countries also don't like to be seen as alone, so being in an alliance allows them to have a group to associate with and claim ties. Being in an alliance also allows a country greater weight in influencing the foreign policy decisions of the other members of the alliance, due to their responsibility to one another. Members also desire to gain a greater guarantees of damage or protection from members within the alliance.

Levels of Alliance
There are different levels of alliance, as many countries have primary alliances, while there are also secondary pacts and relationships between countries. At current, primary alliances are CoT, TWO, NaN, and Asgard. Secondary alliances would be ROLA, CUA, CUB, and Intermarium. It is usually accepted that countries' relationships and loyalty to primary alliances are supposed to be greater than their commitment to secondary alliances. There are also bilateral agreements between countries that carry more weight than a simple MPP, and examples of these would be the Bear and Eagle Agreement between Russia and USA, LiGAP between Macedonia and Indonesia, and although no treaty to my knowledge, SerHun (Serbia-Hungary) and Spoland (Spain-Poland) are also an example of close ties between countries greater than MPPs.

Alliance Membership
Alliances can have different structure to their membership. Alliance memberships usually have equal membership, tiered membership, or full member / associate member structures. For example, Circle of Trust has an equal member structure where all countries have the same decision power, while an alliance like TWO has full / associate member structure where full TWO members have decision making power and their ACT members receive protection and participation in the alliance. The CTRL alliance also had this structure with their ALT subsidiary group. Although (to my knowledge) there is currently no tiered alliance, this works by having countries of different power holding different weight in making alliance decisions. If country A has a much larger population than country B, then country A would hold more power in the alliance. A recent proposal in TWO would have given the alliance a structure like this, but it was not accepted.

Alliance Leadership
Alliances can have different structures to their leaderships as well. Generally, alliances have a head in the form of a Secretary General or Supreme Commander. In TWO, the Secretary General is the top post which has the most power in deciding alliance policy, such as internal affairs, military planning, and foreign policy. In CoT there are two Supreme Commanders each month who hold equal power in deciding alliance policy. Under that, there is usually a military commander. In TWO, the Supreme Commander heads military affairs while in CoT it is called Military Commander outright. I know this could get a little confusing, I apologize. TWO also has a Secretary of Foreign Affairs which manages TWO foreign relations as an alliance bloc. CoT does not have a position like this, but instead has a Public Relations head which communicates alliance policy to the public and country heads. CoT also has a Bank Governor which manages alliance funds and finances. Both alliances also have various deputies and assistants at each level to help with organization and efficiency.

Written by SHIELD member NewAzazel

Original Article -
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crashthompson
crashthompson

Posts : 3839
Join date : 2012-12-17
Location : Texas

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